But since they already made it work on PS4, which is as close to a PC as a console can get, the total rewrite of the engine wouldn't be necessary And it would be a rewrite of the entire engine if they had to deal with original PS3 code, because not only it's an alien CPU architecture, but also some graphics work were done on that chip's SPEs, which would made a transition to a classic PC architecture a major pain in the ass. Also, it may come as a surprise, but DirectX is not the only API available to developers of PC games. 'm pretty sure I read somewhere that it was a team of just a dozen developers that made God of War port. Originally posted by MancSoulja: Does the PS4 use Direct X as its graphics API? Does the PS4 engine include any DX calls? They would literally have to rewrite the entire engine for PC regardless of the generation of PlayStation, it took Sony SM two years to port GoW to PC. But since they already made it work on PS4, which is as close to a PC as a console can get, the total rewrite of the engine wouldn't be necessary.Īnd, btw, Sony has a studio which specialises in that sort of thing(i.e. ![]() Does the PS4 use Direct X as its graphics API? Does the PS4 engine include any DX calls? They would literally have to rewrite the entire engine for PC regardless of the generation of PlayStation, it took Sony SM two years to port GoW to PC. Originally posted by KRON:You do remember that Uncharted 1-3 were remastered and released on PS4, right? Hence, they wouldn't have to port the original PS3 code.
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